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After stunning an enemy in one direction, it's easy to direct another blow at an opponent coming from a different direction.
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Tapping in one direction causes Jet Li to attack in that direction, which is especially useful in battles with multiple assailants. While the left analog stick is for movement, the right analog stick is used for attacks. Gameplay To make the fighting move well and fit in with the cinematic theme, some questionable control decisions were made. It can be a bit disconcerting by breaking up the game, it still adds to some of the overall cinematic feeling going on. During the action, when Jet Li gets in some particularly good attacks in, the camera zooms in for a slow-motion shot to show off the moves. One of the coolest scenes was ripped straight from Woo's Hard Boiled in which Jet Li rides down a hospital hallway on a stretcher and shoots everyone along the way. Other scenes bring in different styles of gameplay, such as the gunfight scenes where Jet Li picks up two guns at once and uses his John Woo shooting skills to take down the opposition. As Jet Li rips through the onslaught of minions, the bosses get frustrated and call in more troops. One common theme was the frustrated boss.
JET LI PS2 IGN MOVIE
Several of the different levels are set up like scenes of a movie as well. This makes it easy to jump back to a previous level and play it again for the fun of it. As these get unlocked, the chapter selection menu shows clips of the action from up to four different scenes. Set up like a DVD track menu, Rise to Honor breaks the game up into 63 different scenes. It's only later when I went back to the main menu that I figured out how many different levels I had played. Some levels merge into each other so fluidly that it's hard to notice that you're even in a different level at all. This is handled in a couple of different ways: Streaming the levels during the game and loading during in-game cinematics. Cinematic Style To make the game play like a movie, Rise to Honor avoids any in-game loading, letting the whole experience run through smoothly. Sometimes this succeeds and provides a good experience, but just as often it contains a section that is no fun to trudge through. The biggest asset to the game, the cinematic nature of it, is well worked out and provides plenty of opportunity for the game. Rise to Honor takes a decent premise of a digital Jet Li, complete with tons of his moves, and then sticks in plenty of repetitive gameplay, cheap bosses, and awkwardly designed levels. In the end, all of the cinematic flourishes can't help save a game that might've been good a few years ago, but is a lackluster experience today. The only question is whether or not all of the flying fists and feet translate well into a videogame experience. With Jet Li providing the moves and Cory Yuen supplying the choreography, this is a title that's bound to please the martial arts fans out there. After starring in some fantastic movies from Hong Kong and some decent movies in America, Jet Li is making the move to the digital realm with Rise to Honor on the PS2.